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TARDIS Guide

Overview

Released

Tuesday, December 12, 2017

Written by

Jonathan Morris

Runtime

116 minutes

Time Travel

Past

Tropes (Potential Spoilers!)

Ghosts, Time Loop

Location (Potential Spoilers!)

Abbey Marston, Earth, England

Synopsis

Deep in the heart of nowhere, near a place called Abbey Marston, there's a caravan site. The perfect place to get away from it all. Close by, there's a stone circle they used for human sacrifice in olden times. A little further afield, there’s an old RAF research station, where they did hushhush things in the War.

There's only one rule: the use of radios, cassette recorders and portable televisions is strictly forbidden.

People come here to get away from it all, you see. No-one wants to hear the noise. No-one wants to hear the voices in the static...

No-one wants to hear the ghosts.

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3 reviews

This review contains spoilers!

I so badly wanted to give this five stars as the well-realized mysterious setting and unnerving energy of the story are incredible. However, I unfortunately found it lacking in many surprises: by halfway through part two the story was obvious and there was a lot of wheel-spinning to get to the point where the villains show up at the end of part three. It takes a great TARDIS team and pushes them to their limits, but I wish it had more surprises.


Wonderful use of horror but I did zone out a little effecting my rating sadly


This is really quite interesting.

A couple go to a small caravan site in the UK. Their relationship hasn't been great since the death of Joanna's sister Susanah. Maybe a few days away will help, except for the fact that there's no televisions allowed or in fact radios, telephones, tape recorders....

Its a nice set up - the middle of nowhere, the mystery of the issue with the tellys and telephones, and the Doctor/Tardis noticing some local disturbances. There's also an opening scene of whats to come, and Percy Till - the site manager who knows more than he's letting on.

But the really engrossing part is that the story adds layers to the plot. A bit of a twist at the end of part one and you kind of think you know where this audio is going untill more complications are added. There's a lot more to it than it first appears.

I suppose it has a bit of everything, time wimey, tragedy, an alien threat.

Its more standout than the tipical adventure, and deals with loss and bereavment.

Not bad.


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