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TARDIS Guide

Overview

Released

Tuesday, July 11, 2017

Written by

John Dorney

Runtime

147 minutes

Tropes (Potential Spoilers!)

Spaceship, Robots

Location (Potential Spoilers!)

Parking

Synopsis

The planet Dashrah is a world of exceptional beauty. Historical ruins; colourful skies; swirling sunsets...

Unsurprisingly, it's a major tourist trap. So if you want to visit Dashrah, first you'll have to visit Parking, the artificial planetoid that Galactic Heritage built next door. Parking, as its name implies, is a spaceship park. A huge spaceship park. A huge, enormous spaceship park.

When the TARDIS materialises in Parking's Northern Hemisphere, the Doctor, Ace and Mel envisage a quick teleport trip to the surface of Dashrah. But they've reckoned without the superzealous Wardens, and their robotic servitors... the sect of the Free Parkers, who wage war against the Wardens... the spontaneously combusting spaceships... and the terrifying secret that lies at the lowest of Parking’s lower levels.

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1 review

This audio seems to centre on a joke - a pun, and its wears a little thin after the first part.

As with most of us with a day off you decide to go and visit an attraction, and finding somewhere to park is quite often the biggest challenge. For the Doctor, Ace and Mel, their choice of destination means you have to park on an entirely different planet dedicated to the task, conveniently named Parking.

The conciet of this story is forgetting where you parked, - there was a whole episode of Seinfeld that dealt with this subject. Though having to scout round a carpark might take some time, in this you may not even know which continent you parked on, which is what happened to the early visitors. Centuries later those early visitors' decendants are still there giving rise the the Free Parkers.

There is a limit on suspending the disbelief, and this stretches it a little too far. Its quite easy to overlook one or two unlikely or hard to believe plot points for the sake of the story, but this just doesn't get you past that point. The people who couldn't find their ships: Could they not have got a lift with someone else? Got a message to a friend or family member?

20 minutes of part two is taking up by explaining the situation of the planet, and then there are a number of twists and turns and it get difficult to keep track of who is who and what their agendas are. There's a reveal that happens, you can see comming a mile off, and I could make a list of story elements that have been used elsewhere.

I was a little irritated when I listened to this, maybe because there is nothing new here. It didn't make me think or leave me with a sense fulfillment, and I stopped caring by part four.

It is not a bad story, but bog standard. Nothing original, stands out or exceptional.


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